#pragma once


#include "../../S_Mesh.h"

#include <NvFlex.h>
#include <NvFlexExt.h>
#include <NvFlexDevice.h>



NvFlexTriangleMeshId f_CreateTriangleMesh(S_Mesh* m, NvFlexLibrary* flib);


/*void AddTriangleMesh(NvFlexTriangleMeshId mesh, Vec3 translation, Quat rotation, Vec3 scale)
{
	
}*/
